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 Super Condensed Snow Valley Elimination and CTF Guide

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Daraku9
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IGN : Daraku9
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Join date : 2010-05-14
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PostSubject: Super Condensed Snow Valley Elimination and CTF Guide   May 27th 2010, 5:35 am

Version 1.0 first released
Version 1.1 Added Elimination map
Version 1.2 Added more tips
Underground and CTF maps coming soon

The point of this guide is to show the information in more of a basic format that is easier for people to remember as well as allowing the player to understand the map well enough so that they can easily understand the advanced guide after lots of practice on Snow Valley. The guide also comes with a numbering system that goes from left to right and top to bottom so that it is easier to remember the numbers if you can’t remember what the place is called so that you can tell your clan mates through a mic during the respawn so they can glance at the map. Because of this change the map numbering system could also be used in all of the other forms of gameplay on Snow Valley but they are obviously more effective if you remember what the area is called rather than the number so your group mates don’t have to keep checking the map.

Since most people work by CQC (especially in maps they are unfamiliar with) this guide gives people a general idea on what to do in the map instead of stating all of the various advantages and disadvantages of each area. The guide consists of two maps for each section (no underground area besides where people underground are going to be rushing to) with the names for the areas on the maps and tips (only the maps are separate and the tips and area names apply to both areas).

Equipment (buy whatever is in your GP budget so don't buy a better pistol if it's going to make it hard for you to pay back the GP):
Primary: Any scoped automatic weapon
Secondary: Any fast shooting pistol. The point of a pistol is to finish an enemy off is you have no ammo on your primary so slow high damage slow pistols wouldn't be very useful unless you are playing a pistol only game.
Melee: Any knife (fast is best since it’s easy to take out campers with a knife headshot and you will be able to spam them if they happen to turn around but you could get a long range one if you think a knife with more range is more important). One of the important things of knives is speed if you use your nade so whatever you pick make sure it has a high portability.
Support: Anything except for M69, caltrops, poison gas, and heart beat sensor. M69 are not necessary since you can easily take out injured people with your primary if your M67 didn’t finish the job. The others are less useful because SV is a fairly big map and caltrops/poison gas are better suited for smaller maps and SV is fairly most of the time you can easily see your opponents without the sensor.
Backpack1: A Sniper rifle. Longer range and more accurate is preferable in CTF.
Backpack2: You shouldn’t need a second extra slot since you will probably not be spraying enough to burn through ammo but if you needed another slot then mines or LAW (to take out campers) would be best (or another Primary if you had to).
Head: anything that adds speed or stamina. From personal experience and an article on the CA wiki protection for the head and face is useless.
Face: Anything that adds speed or stamina.
Vest: Preferably Medium since light makes most 2 hit snipers become 1 hit. You could get heavy but it makes you an easy target unless you have speed stuff to compensate for it.
Uniform: Artic, Regular or Urban. The point behind uniform isn’t to blend into the snow but rather blend into the fog. An Artic uniform user is going to blend into the fog better but might not blend in so well near buildings since the vest stands out even more than usual on a white uniform when standing near buildings. The urban uniform blends in really well with buildings but stands out a lot more in the fog and snow. Normal is a bit more like urban but uniforms don’t make much of a difference anyway.

Elimination Map:
The red markings are part of Alpha, blue for Bravo and purple for both. The lines designate where people rush from and where they go, the colored mist is area’s people of a certain team should never go or never want to stay in for long, big O’s designate camping areas and for which team, smaller O’s designate lesser used camping areas (color coded for which team uses the area most frequently but either team could use the camping locations), colored numbers designate spawned points and underlined colored numbers designate the areas (the other dots are other people who were in the picture when I took the screen shot) (the mist and rushing areas are accurate and look the way they do for strategic purposes (if a spot is near the mist but isn’t in it then people go there)). The respawn levels are priorities of respawn and at the beginning of the game people will respawn in certain areas before others and levels don’t apply anywhere else (1 is someone always respawns there 3 is lower priority). Areas included is the areas that are included in the general area. Movement is the area that the players who spawn here are most likely going to go (Assuming they don’t rush). Weapon is the type of weapon people who go here will most likely have so if you are rushing in that area you can sneak up on areas where people have their sniper out and aren't paying much attention around them or snipe areas where people are running around with their ARs.



1.
Level: 1
Movement: 1,5

2.
Level: 2
Movement: 2,5


3.
Level: 2
Movement: 3,4,5

4.
Level: 3
Movement: 3

1.
Areas included: silo (north), tent, house, trees east of 1
Weapon: AR

2.
Areas included: The open area from bravo 2 to Alpha hill, area from bravo 2 to bravo 3,
Weapon: Sniper

3.
Areas included: Bravo hill, Tunnel, areas closely surrounding hill, area from 1 to 3
Weapon: Sniper/Ar

4.
Areas included: All levels of Tower except the lowest level
Weapon: Sniper

5.
Areas included: Lowest level of tower, Any piece of concrete connected to the tower
Weapon: Sniper/AR

1.
Level: 3
Movement: 2,3

2.
Level: 2
Movement: 2,3

3.
Level: 2
Movement: 3,2

4.
Level: 1
Movement: 4

1.
Areas included: Valley from Bravo 3 to alpha Hill
Weapon: AR

2.
Areas included: Tunnel to Alpha 3 Alpha mini house
Weapon: AR

3.
Areas included: Alpha bunker
Weapon: Sniper/ AR

4.
Areas included: Alpha hill (north), Alpha hill (south), AFK house, areas behind Alpha hill
Weapon: Sniper

Capture The Flag Map:
The Maps show the numbers from left to right, top to bottom were everything is. The numbers could be used in chat but it is preferable if you say the team, number and location (so Alpha, 4, hill).

Tips (unnecessary names have been added to make the guide more fun and to make the tips easier to remember):

1. Make excuses. If someone says your hacking it is always best to make an excuse to how you killed them. No one else besides them truly saw how you killed the person so if you make an excuse it will seem like they are just a wining noob. Make sure the excuse is good and you only make 1 or 2 otherwise other people in the game might think you are hacking and trying to cover it up. It is important to make fast excuses during a kick call on you to make it seem like you’re just the victim of some noob’s rantings.

2. Your allies are worms. Not really but the point is that you should utilize your allies including their deaths. If someone is in an area feel free to stop worrying about enemies popping up from that area because they will try to kill your ally first because your ally is closer. Once your ally is dead you can see what weapon your enemy used from the recent kills list and even see/hear the number of shots fired to determine if the enemy is a sprayer, if the enemy used their nade or if there are several enemies (even which enemies are there if one of your enemies is a spec or if your enemy has a specific way of killing people like spraying). Once you have the information you can prepare by nading the area, putting on your scope, getting cover or whatever (in this way you are using your allies like worms on a fishing line to test out the areas). Don’t let your allies die for reconnaissance but utilize their deaths if they do die and don’t worry about enemies in the areas they are in to allow you to focus on other areas.

3. Go the back way. If an enemy is camping in an area (such as the underground doors, the tower or the tunnel) use the back way to sneak up on them to take them out. After a while they may tire of you killing them and swap to a less annoying tactic.

4. Block hacks. If someone is OPKing on your team you can stand in front of them. For some reason this block all OPKs (obviously doesn't work for telekills and OPKs where hackers twitch and won't always be facing you) including knifing which will annoy the heck out of the hacker and make them move around. Apparently flash works on chammers so if a lot of people have been using chams more recently feel free to buy flash nades. Another useful tactic is to take out hackers long range. Since hackers are stupid they will often try to kill people with guns out of their effective range (such as machine guns) without changing to a longer range gun. Although this is quite a distance it will make the dumber hackers easy to kill. In Snow Valley you could mine the door (and window if the hackers are smart enough to figure out you can crouch out of it) of the afk house and camp in there so after hackers kill you (in a non OPK way) they will have to kill themselves or take a lot of damage to get out.

5. X != Y. This means X does not equal Y in programming terms. This is a physics idea that the vertical speed and the horizontal speed of an object are not equal to each other. The point of the idea is that the horizontal and vertical speeds of an object are independent of each other so people tend to misjudge how far they can throw. In other words, feel free to try to nade people that are at more of a distance than up close to you.

6. Iseedeadpeople. For some reason fog is clearer on the sides of your screen so use the sides of your screen to see were an enemy is and then put your crosshair on the enemy until you see the enemy’s name to shoot far away enemies. If you have a lot of time you can even find the middle letter in their name and aim right under that to shoot extremely far enemies more accurately.

7. Use bombs wisely! NEVER throw a nade unless you know someone is there. It will reveal that you are nearby and waste a nade unless they happened to be camping in the exact position you threw the nade. Even if you miss nading someone you can use it for a little bit of cover or get your enemy out of cover or make them run towards you (making a short range weapon more useful) or away from you (making a long range weapon more useful) when they are trying to avoid the explosion.

8. Be a ninja. Sound travels more vertically for some reason than most people think so you can hear people under you (even through the floor) as audibly as someone the same distance next to you. Don’t step in puddles since they reveal were you are and try to use doors once (if you think an enemy is in the underground camping at a door but isn’t then if you go back through the door try to do it before it closes to save time and to make enemies that heard the door think that you went into the underground and didn’t go back. Although it’s a pain to do walking up the ladders (pressing the walk button while going up ladders) cancels the sound you make going up the ladders and crouching on the ladders makes you fall down the ladders without fall damage.

9. Get some cover. Always have some kind of cover or cover to run to since you don’t know when someone is going to sneak up on you from an uncovered spot.

10. Crouch down. Crouching is a great way to get extra cover and if you are camping behind a spot it is always nice to crouch. The problem with crouching is that if you had to run away from the spot fast either you would have to slowly crawl out or stand up and run out which would both leave you exposed.

11. Shut up. Always be brief when you talk in game since it is a good way to get a lot of type kills on you.

12. Spread out. If 2 people are camping in the same area you are then go somewhere else (even if there is one other person you might want to go somewhere else). Too many people in one spot allows your enemies to take over your spots and get useful camping positions against you or makes it easy for enemies to run around in your base.

13. Use the Scoreboard. The scoreboard is a great way to tell if someone has respawned or not. If at least one of the names is dark on the opposite team then there is a chance they will respawn on you and kill you if you rush near a respawn point. You can even use the scoreboard to count when an enemy’s respawn invincibility starts.

14. Scope your LAW. You can’t scope your law but if you use the scope on a different weapon and swap back to your LAW without using your mouse then you can aim with your LAW with the precision of a scope.

15. Smoke them out. Smoke nades are useless in CQC (expesially in CTF since you see were the flag is no matter where it is on the map) but they can be used to blind snipers so they can't see people who are rushing for the flag until they have it. Because of this people usually go with fire nades since they do damage and the visibility loss isn’t that good with smoke nades anyway since people tend to leave smoked/naded areas so they are no longer in the cloud.

16. Tap them out. If an enemy is far away tap your mouse instead of going full auto since it controls the spread. This is basically what certain hacks try to imitate and it can be useful when conserving ammo.

17. Fall in steps. When you fall down the tower or from any high place fall down level by level and slow your fall or you will get fall damage.

18. Check your blind spots. When you are in an area feel free to do a quick check of the places enemies could rush in or ambush you from.

19. Put them to the fire. Fire nades don’t do much damage if you use them on respawning people but it makes them easy to see by snipers and makes it hard for them to see other people when on fire.

20. Wake up the noobs. Noobs are really annoying. Sometimes they will let enemies slip by or will camp in an area no one goes to (like a corner in the underground area of SV) and are oblivious to people rushing in. Feel free to shoot noobs at a far distance to wake them up a bit and make them look around to see what shot them so they will see and kill enemies or at least weaken the enemy for you.

21. Shoot mines. You can shoot your own mines when enemies are nearby to use your mines like a discreet LAW, temporarily block an enemy’s view or bomb the person who put them down. If you have a good amount of cover or you don’t think an enemy will rush in then feel free to take out enemy explosives to prevent allies who don’t see them from setting them off. Grenades are armored and can’t be shot down so you could throw a nade before you start firing at your opponent to soak up a few enemy bullets and to make them deal with your nades and gunfire at the same time (use this as more of a convenience and you obviously should never rely on nades to block bullets. Other nades such as fire nades will detonate when shot). You can place mines in a camping spot ahead of time and shoot them to take out snipers who camp there.

22. Mine them up. If you have mines and friendly fire is off then make sure you use them to annoy enemy rushers at the least. Make sure you place them far apart though so they won't all blow up when one is triggered and remember that tons of mines can make you lag so don't over mine the map.

23. Hi-Sec Cloaking. HI-Sec cases are big and annoying so you can hide in front of them when your sniping to make it hard for your opponents from finding out where you are, see your tracer/flash and see if you have abandoned camping in that particular area (this is obviously much more useful if the hi sec case is in some camping spot although it is possible to do it out in the open against noobs).

24. Quick Switching (Tip from Baxstar). This is when you press QQ to swap to another gun and back to the first one. This resets your recoil and is useful with the M107CQ SE sniper rifle to reduce the recoil and since it’s slightly faster than waiting for the reticle to go down or unscope.

25. Sniper camping (tip from Tyleh). You can camp with a 1 hit kill sniper (or shotgun but it is highly suggested that you don’t bring a shot gun to SV) and camp in an underground enterance. Usually people with get too close to the door so you can shoot them through the door or shoot at them since the door will obstruct their view but you will be able to shoot them first since the door isn’t in your face. If one of them is smart enough to open the door from the side and throw a nade in you can run back down the tunnel by a bit and kill the person who threw the nade after it goes off. You can bait them in with the kill cam, the sound of opening and closing the door or hiding in the underground after you have drawn attention to yourself (this works best in Alpha since the Bravo ones have closer entrances so it’s easier to go the back way)

26. Quick Mining (tip from Baxstar which is now patched). If you swap from your mines and another weapon by pressing QQ you can throw them down faster so you won’t be as vulnerable as long.

27. Reload Cancel. This is when you either press QQ to swap to another gun and back or swap to your secondary gun without swapping back if you see an enemy to cancel your reload to shoot them without wasting a few precious seconds.

28. Nade Cancel. Same thing as reload cancel except you probably won’t want to swap to the nades again if you nade canceled to engage in a fire fight. This will allow you to use a different weapon after pulling the pin on a nade. The sound of pulling out the pin is unusually loud and pro players will automatically try to find cover or see who pulled the pin so using this tactic intentionally when they can't see you will make them think you just threw your nade.

29. Flash bang through the door! Flash bangs are almost as useful as nades since they blind the enemy but aren’t as versatile since you’re going to have to kill your enemy with a gun anyway and won't kill your opponents if they are in a spot that is hard to shoot or they manage to get away. The benefit of flashes is that you get 2, they travel a lot farther than nades, they explode on impact, and they also work if you opponent is looking near where the flash exploded making the flash’s aoe x^2 larger than a nade’s aoe assuming your opponents were looking at the flash nade when it goes off.

30. Bait and switch. If you are shooting someone that you don’t think you will be able to kill you could run away and make them look for you. While they are looking they will often go out in the open and make it easier for allies to shoot them or run right into a spawn point. If they happen to kill your allies you could use your allies as bait and shoot at your enemies while they are distracted.

31. Aggro. This is the term for drawing attention to yourself by shooting a lot of bullets or mowing down enemies. The key to rushing is to get aggro to draw your enemies to the place you went aggro while you moving elsewhere so you get a lot of kills (sometimes accolades) and stay stealthy since everyone will be looking for you but in none of the right places (if that makes any sense). You can easily pick off kills by killing people who are chasing aggro people or draw attention away from people carrying the flag.

32. Can you hear me now? People are willing to buy expensive headsets but never set them up so no one can hear them. Take the time to go through your control panel and change the settings so you can hear yourself better. Sometimes computers come with really interesting and advanced headset settings which allow your allies to hear you clearly. You can test your mic by holding down the Test Microphone button in the CA sound settings.

33. Sound on! Sound allows you to hear enemies, hear your enemy shoot things near you so you know you’re being shot at, hear allies, and hear enemies creeping up on you. You should listen with headphones to make it less annoying for the people around you and keep the volume a bit low since it is a bit distracting sometimes especially if you have a noisy gun.

34. F8 up! If you have allies qqing about how they are getting owned, allies talking in a language you don’t know or allies playing terrible music through their mics then press f8 to shut them up (remember to turn it on later when you have allies that are giving you intel or something useful). The brain can’t filter out auditory distractions so even if doesn’t seem that bad it could be really messing up your skill.

35. Not quite dead. Even if kill cam isn’t on you can scroll back with your scroll wheel so you can see more and pan the screen to see where enemies are and you will know what to do when you when you respawn.

36. Talk up a storm. Although talking is a great way to get yourself type killed it also lets your enemies know that you are probably not hacking since hackers usually keep quiet while they hack or troll as they hack. If someone is camping and killing you a lot you could talk to them and get type kills on them while they are responding.

37. Be Flexible. Although I’m a contortionist and don’t know what it feels like to have normal joints it is always good to stretch before you play since it will allow you to move your mouse better. Having flexible wrists will allow you to play longer and aim more quickly.

38. Jump to it. Bunny hopping is when you jump around a lot when you are firing or running somewhere to make it hard for other players to shoot you and snipers from taking you out. Since you are also moving it also makes it hard to kill opponents but if you are using a spraying gun anyway you could bunny hop. Jumping while throwing nades makes them fly farther but leaves you more exposed.

39. Play your all. Although it’s nice to have a few things open you should pretty much close all other programs before playing CA. You should get a start up removal program to remove all your unnecessary start up programs. Its amazing how much crap programs assign themselves as programs that run when your computer starts up that are almost useless (if you cancel an updating program make sure you check for updates manually)

40. You don’t have what it takes to kill me. (watch these two videos to understand the meaning of the name (second one is a secret theater cinema and doesn’t actually happen in the game) http://www.youtube.com/watch?v=MrbVZCF2s3M&feature=related http://www.youtube.com/watch?v=BpCUZVfUXDQ) ALWAYS remember to reload! From personal experience reloading and having every single bullet in your clip is vital. I have gotten plenty of lucky headshots from the last bullet and you should reload whenever you can and whenever you are not near spots where enemies rush. If you are ambushed while reloading you can reload cancel. It's also efficient to reload while running since you can’t shoot while running anyway.

41. Walk it out. People will sometimes walk to make it harder for an enemy to shoot you while keeping the spread low. Personally I think this is useless since walking increases your spread by a bit anyway and walking makes you harder to hit but doesn’t increase the spread by as much. When you strafe you should move left to right randomly but changing your direction often enough so that it’s hard for your opponent to hit you and that you move left and right by a distance a bit larger than your opponent’s spread. If you strafe in a single direction strafe right since your opponents will be forced to move in the opposite direction or move the mouse to the left. Apparently it is harder to move your wrists inward (for some people this is severe) and it will make it harder for them to shoot you (heard this from a VERY reliable source but can’t find evidence to back it up since google only gives stretching exercises on the subject and I am far too flexible to know otherwise). This obviously won’t work if you have low wrist flexibility yourself. Remember to stop running when you are about to shoot people since you can’t shoot while sprinting and you won’t be able to for a split second after you stop sprinting.

42. Counter rush. Rushers will look in certain directions when they rush since they have to make sure that places that are usually full of campers or enemies won’t be prepared for them. To combat rushers you can step back a bit and go somewhere they usually don’t look to catch them off guard.

43. Covering Fire! It’s more than an annoying radio message you can send to team mates. A lot of people will just back off for a bit if you shower bullets in their general direction that can buy you enough time to run elsewhere or protect someone carrying a flag.

44. Spray and pray. Spray and pray is a tactic where people just spray bullets and hope you get a headshot. This is not that good of a tactic in snow valley since many people are carrying snipers and have more of a strategic advantage over you but you can Spray and pray on someone when you are in a spot with a lot of cover and get a headshot with an automatic weapon (although it is better to tap the gun in this case). This tactic is also extremely useful when you just can't seem to hit someone with your sniper and you happen to have a high accuracy AR that has enough range to still hit them.

45. Door Jam This is the act of spamming the E button (or action button if you set it to a different key) in front of a sliding door. This will effectively jam the door because if anyone else tries to open the door from the other side you will just cancel out their action and the door will continue to change from opening to closing. This trick is extremely useful in CTF games where you are protecting someone who has the flag to prevent people from getting in/leaving the underground in SV and pretty much any other CTF game where doors are important (this trick does not work on doors that automatically open and double doors). This trick becomes exceedingly less useful the more lag you have because your key inputs will not effect the door all the time and the door will slowly start opening.

46. Tripple mine Technique In games where sliding doors are important you can add a single mine in front of the side that your opponents will most likely rush from while double mining the other side (make sure that the single mine is easier to see and may not be perfectly in front of the door). Since the mine from the side your opponent will be using is easy to see they will probably see it and defuse it with a nade. After they have diffused it they will think that all the mines are gone and will run right into the double mines. Even if they are particularly keen and see the double mines they will be unable to pass unless they happen to have another nade. Note that sometimes the single nade with blow up the double nades if you place them too close to the door even though the door should block the blast.

47. Avoid hacks OPK hacks are a lot more specific than some people think. A few of them involve auto aiming at people and shooting through walls with a priority on enemies who are closer to them. These types of OPKs can be avoided by maintaining a distance from the hacker so that the range of their weapon doesn't hit you (a lot of particularly stupid hackers rush into a game with an aimbot and an MG but since bullets disappear after a certain range (the range generally depends on the accuracy, damage drop off and power of the gun) they are unable to hit people at sniper range which makes them KDR food). This will enable you to stay in the room until your opponents kick the hacker without it effecting your kdr as much (this will only effect a few of the OPK hacks and will not work if the hacker is smart enough to camp in the middle of your base but far enough away so that you can't get to him before your 3 sec invincibility wears off).

48. The Power of FRAPS Aside from making montages, FRAPS can be used to record yourself in a game to show that you aren't hacking. If someone is QQing at you that you are hacking you can record yourself owning him legitly post it on Youtube and tag your opponent. This will make that player look bad and your video will pop up in a video search if they have any montages and make the player look like a noob (this is extremely useful in Clan Wars). The good clans are always getting spammed with requests to join the clan so if they find someone that is being a noob and making the clan look bad they might kick that player (the player's only other option is to get a name change). Even if you aren't FRAPSing you could tell your opponents that you are and the more rational ones will reconsider if you really are hacking or not and will probably stop QQing. Since you are going to be recording it remember that everything you do will be recording so if you ladder glitch or are QQing as much as they are then you might not want to upload the video.

49. CBL The CBL (Community Ban List) is a group that takes in photos and videos of people who might be hacking and decides if they are hacking or not (the CBL is extremely fair so anyone who is on the list is almost always a hacker unless they make a mistake which you can dispute with them). Although the CBL is by no means a real time updated list of all the hackers on CA it is a great way to check if someone is a hacker in the lobby before you enter a game. It is recommended that you check the CBL before any Clan War and check a few of your suspicious opponents. Even if they haven't been caught hacking the CBL will flag suspicious stats like a extremely high kill streak or an unrealistic KDR. Even if the stats are suspicious you have to note that a suspicious player might not be a hacker (for example if someone has a killstreak of 60 they might have been power leveling or killing a mule over and over again to repair kdr)

50. Know your guns Guns are extremely important in CA because they dictate the strategy that players use in game. Knowing the play style of guns that you opponent is using can help you get a huge strategic advantage over your opponent. For example if your opponent has a SMG and a SR then you know that your opponent intents on spending the game rushing your base and camping with a sniper (unless the are good enough to quick scope the sniper mid to long ranges and use the SMG for CQC). Although memorizing every gun in the arsenal isn't that important it is useful in knowing the tactic your opponent is going to be using and how to counter it with the weapons you have.

51. Master the art of kicking When there is an obvious hacker on your team or your opponent's team the common noob would blindly try to kick that person. The noob would either start a kick on the person (if the hacker is on the noob's team) or QQ until someone starts a kick on the opponents team. This is NOT the way to kick someone since the important factor is getting everyone in the room to believe the particular hacker is a hacker. If you blindly kick them without a general consensus of everyone in the room then the kick will most likely fail which will give the hacker over 12 seconds to hack (since no one else can kick while the a kick is being called). If you rant like a noob then there is also a chance that the people in the room will kick you instead because they are tired of hackusation noobs giving the hacker even more time to hack without having to worry about getting kicked. Most likely the hacker is killing more than one person and if they start QQing you can confirm it (this is where the "art" comes in. The way to confirm it is in a sensible, calm, non QQing way which can be hard to do since QQing noobs will be drowning out your text with your rants) in a convincing way. After enough people have QQed you can try kicking them although if the hacker denies it you will have to respond back in a sensible way that can be understood by everyone in the room without context (for example saying "he keeps heashotting me through a wall every time I walk past the bunker in the south" is WAY too complex. A better way to say it is "he keeps aimbotting me" since it is simple and it is describing a particular hack so the hacker's team mates can watch the accused hacker to verify if the accusations are correct). If a hacker has a specific hack that only targets a particular player you will have to get behind good cover and die right in the face of your allies that also have good cover to alert your allies that your being OPKed (this is one example of what to do anyway). There is no real advice I can give (that will work for most situations) but I can suggest that you be curt, calm and reasonable when you are working to get a hacker kicked.

52. Detect mines Unfortunately CA isn't quite as optimized as much as it should be and mines, hornets, medpacks, caltrops and everything else in the game that has a little green marker over it can contribute to hardware lag and a large reduction in FPS depending on the number of these dropped items. Even if you can't see these dropped items they can greatly reduce fps the close you are to them so if you are in a CTF match and you aren't sure if your opponent's flag is mined you can check your fps as you get closer and if you start lagging a lot there is a chance that the flag is mined. Note that your fps changes based on the number of players in the room, explosions, where you are looking, your graphics settings and a TON of other ways so you should be looking for a huge and sudden drop in FPS rather that some particular number when detecting mines.

53. Count the seconds In the start of the game both teams will move in a very dynamic manner. The places your opponent's can be is greatly effected by the time that has passed since the game started. In other words you can predict a lot about your opponents based on weather or not you have seen them since the start of the game. If you are camping the hill in Snow Valley against one opponent and you haven't seen that opponent in a minute since the game started then you know they are either camping, they are rushing you from the underground, rushing from somewhere you don't have vision from, they are running in circles trying to find you, or you suck at spotting enemies and they are in your sight (This is taking into account that you know where they will respawn the first time since the first player who loads on each team will always respawn in the same area at the start of the game). Based on this information you can look for them, shoot them or camp the underground to ambush them when they try to open the door. Based on the places you know they haven't gotten you can even predict where they might me. I have been called hacker quite a bit for predicting someone rushing the underground and finding people before they find me. This only works in the beginning of games since you will only know where people will spawn initially and you have to take in account that your opponents will have different movement speeds based off of equipment and weapons.

54. Hump the rock Please don't actually do it unless you are trolling your opponents. You can sprint and jump into (and onto if you have enough speed or jump off the fence) the large rock at the bottom middle of the map and effectively hump it. In the brief second that you are humping the rock you will be able to see over the fence and get a good view of the missle silo and a bit of a view of the east side of the map. The point of doing this is that your head will be exposed for a ridiculously short period of time (if anyone happened to kill you either you hump the rock WAY too much and someone blindly shot there knowing you would be humping the rock or someone chammed ) while at the same time you will get a great view of your surroundings to analyze the positions of your enemies without being somewhere that is constantly being rushed, naded, camped or sniped.

More tips will be added later.

Disclaimer: Besides a few tips (screenshotted the maps myself) the guide belongs to be and should not be posted elsewhere without giving me credit.

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Last edited by Daraku9 on August 10th 2011, 3:56 am; edited 7 times in total (Reason for editing : Version 1.2 released)
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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 14th 2010, 10:11 am

The guide is up but I will add the maps to the guide later since I haven't finished them and I need to find a way to make them less cluttered and more useful than what I have in mind right now.

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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 14th 2010, 11:46 am

I have a tip for Snow Valley or any map with narrow doors/choke points that works about 90% of the time (depending on aim) with 1HK snipers.

On Snow Valley, the only easily accessible entrance to the underground for Alpha side is underneath their spawn building. If you're having trouble keeping the doors defended behind Bravo silo spawn or you just want cheap kills, you can draw enemies underground and wait for them to open the door to snipe them. This works so well because you can draw enemies to your location by running through the water under their spawn and then crouching at the bottom of the steps with a sniper. Due to some clipping problems in CA, when enemies press themselves against the door to open it, their arms and sometimes head get pushed through so you know exactly when your foe is coming. You can even shoot them without opening the door. It's a prime tactic to use if you're about to go get even more cheap spawn kills from Alpha hill.

You can do the exact same thing on many doors in Combat Arms, as long as they're narrow enough.

I'll try to get a video of me doing it so show you how it works.
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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 14th 2010, 12:42 pm

XFIRE video

Sorry for the typing sounds, but this is how it's done. Beware nades and people hiding behind walls. =)
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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 14th 2010, 10:33 pm

Very Nice tips ill have to use these. Thank u Darak
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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 15th 2010, 5:45 pm

noice tips ya i use my partner as decoys for the opposing team so wen tehy get killed i go in and finihs lol and ya illl use da tips 2 ty very much
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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 15th 2010, 8:19 pm

I'll think about adding in Tyleh's idea into the guide but that is more of an advanced tactic since it is easy to get ambushed from the back and is more of a noob killing technique then much else from my experience.

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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 27th 2010, 3:56 am

Version 1.1 released with Elimination map and 22 more tips (and a few grammar edits). So much for keeping it under 10 pages (although I guess the tips don't really count since they often apply to a lot of other maps).

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PostSubject: Re: Super Condensed Snow Valley Elimination and CTF Guide   June 27th 2010, 3:57 am

lol dat is long but some of it is helpful and yaaa
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